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Kodu Game Lab is a 3D game development environment that is designed to teach kids basic programming principles. Kodu allows creators to build the world's terrain, populate it with characters and props, and then program their behaviors and games rules in a bespoke visual programming language.
Kodu originated as a project in Microsoft Research. The original target platform was the Xbox 360 using C#, XNA, and releasing via the Indie Games Channel. The choice of releasing on the Xbox informed much of the early UI development since everything needed to be done using a game controller. Since porting to the PC, support for keyboard, mouse, and touch have been added.
The goal for Kodu has always been to be as easy as possible for new users. Guided by this goal, we've tended to design new features so that they are simple and understandable rather than more complex and complete.
The heart of Kodu is the tile-based programming language. The language is high level in the sense that a lot can be accomplished in a very few lines of “kode” compared to traditional programming. The kode is continuously evaluated so that it immediately reacts to any changes in the state of the world. For instance, the sample below shows how to program a character to find and eat all the apples in the game world. Line 1 says that if the character sees an apple, it should move toward it. If there is more than one apple in the world, it automatically chooses the nearest to move toward. Line 2 says that when the character bumps into the apple, it should eat it. The bumped tile is Kodu’s way of telling when two characters are close to each other. Once the apple is eaten, it no longer exists in the world, so the character will then go after the next one and so on until no more apples remain.
- The online encyclopedia about Kodu Game Lab that anyone can edit! From the official blog: From KoduX.com: Kodu is a visual programming environment designed to be accessible for children and enjoyable for anyone. Kodu runs on Microsoft Windows and the Xbox 360. It was released on the Xbox LIVE Marketplace as a Community Game on June 30, 2009. After the August 11, 2009 Xbox Dashboard update.
- Microsoft Kodu Game Lab (MacLaurin, 2009) is a tile based visual programming tool (see figure 1) that allows the user to create and play video games (Stolee, & Fristoe, 2011). The graphical user interface is presented in isometric 3D and the graphics are similar to those found in commercial video games developed for younger audience.
- Kodu lets you create games through a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming.
Kodu Game Lab has also been used as an educational learning tool in selected schools and learning centers. Language design. Kodu's programming model is simplified and can be programmed using a gaming controller or a combination of the keyboard and mouse. Key words: Kodu Game Lab, programming, computer games, children, 3D Abstract Kodu Game Lab is a tile-based visual programming tool that enables users to learn programming concepts through making and playing computer games. Kodu is a relatively new programming language designed specifically for young children to learn through independent.
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Having the tiles represent real-world events, actions, and objects helps bridge the gap between a new user’s real-world experience and the often abstract nature of computer programming.
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For questions or any support issues, email KoduSupport@InfiniteInstant.com.